Shootimus Bugimus
This is the start of a 3D FPS project using many prefab assets from MSU's Game Design program on Coursera.
Additional assets were purchased via the Unity Asset Store.
I have written the player controller script, flashlight and the volume control scripts as well as modified a number of other scripts
The game features 2 distinct levels to explore with a darker setting to pull the player into a feeling of paranoia. A custom soundtrack has been added to amplify this experience.
Known Issues
- UI Scaling
- Despite executing and scaling properly from Unity and from the Build & Run, the executable via itch is not properly reducing the scale of the game to fit all elements within the user's screen.
- Clipping
- I have not figured out how to order assets in such a way to prevent clipping especially as it pertains to rotation and elevation. There will be some instances where the ground or other elements show through each other
- Teleporter
- Despite having an OnCollision check, the transporter in Level 2 sometimes doesn't register the contact and/or will trigger a few seconds after the collision takes place.
Status | In development |
Platforms | HTML5, Windows |
Author | mostmadlabs |
Genre | Shooter |
Made with | Unity |
Download
Download
Shootimus Bugimus (Windows Install) 142 MB
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